Pioneer of Visual Storytelling for over two decades for the entertainment industry’s largest franchises, including 4 worldwide top 10 Films and triple A games. Charlie’s unrivaled creative leadership in story, character, and world creation has culminated in global smash hits such as Marvel’s The Avengers, Guardians of the Galaxy, League of Legends, and God of War. He is most known for co-founding and heading Marvel’s Visual Development, being accountable for the look and feel of the Marvel Cinematic Universe, and creating God of War’s Kratos. In 2001 Charlie joined SCEA in Santa Monica, founded and became the director of Visual Development on the award-winning game series God of War 1 & 2. He created Kratos – one of the most iconic characters in video game history, and was key in defining the look and feel of the God of War franchise. Charlie also concepted, production designed, and wrote story for animated film remakes of his favorite childhood cartoons – Gatchaman and Thundercats.
By 2009 Charlie founded and headed Marvel Studios’ Visual Development department with Ryan Meinerding. Charlie was responsible for designing and integrating the look and feel of Marvel’s innumerable iconic heroes and villains from divergent realms into one cohesive cinematic universe. He was also in charge of inspiring future scripts through the visual storytelling of keyframes. His films include Thor, Captain America: the First Avenger, Marvel’s The Avengers, Iron Man 3, Thor: the Dark World, The Guardians of the Galaxy, Captain America: Winter Soldier, Avengers: Age of Ultron, Ant-Man, and early art-direction of Black Panther. In 2014, Charlie moved to League of Legends’ Riot Game to spearhead a future division of the world’s biggest game. In 2016, Charlie partnered with MIT and Harvard in creating the Imaginarium of Technology. He also co-authored the novel The Dragon King to critical acclaim. In the same year, he founded TenSky Entertainment.