Rafael is currently living in Santa Monica, California, working at Santa Monica Studio on the God of War franchise. He began his career in 2004, working for advertising studios in Brazil. After working as lead modeler for close to 3 years, he became a freelance character artist for cinematic, advertising productions and the toy industries, producing work for a great number of companies that include Hasbro, Marvel and Ubisoft. In 2011, he relocated to Canada to work at Bioware (EA) as a senior character artist on the Mass Effect and Dragon Age franchises. He moved to California in 2013 to work at SONY (VASG) as a character art supervisor, where he contributed to 6 titles, including, Killzone: Shadow Fall, Infamous 3 and The order:1886. After that, he was hired at Santa Monica Studio to work as a principal artist on the God of War series.
Rafael has worked on more than 70 projects and over 15 companies doing cinematic production, game art, TV projects, printed advertisement, statue collection design and toy design. He has professional experience with traditional and digital sculpting, modeling, rigging and facial pipeline, animation, rendering, as well as art direction for characters, environments, effects and animation.