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Claire Hummel

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Claire Hummel is an LA-based art director and concept artist who has been active in the games industry for over a decade. She most recently shipped Half-Life: Alyx at Valve, and just joined Cyan as their new Lead Visual Designer to help figure out the future of the Myst franchise. Before that she worked as the production designer on the Emmy Award winning Westworld VR at HBO, as well as contributing concept art to a number of titles including Fable Legends, Sunset Overdrive, and Bioshock Infinite among way too many others. She spends her so-called "free time" designing posters for Fifty-Nine Parks and Mondo, as well as road tripping out into the desert to draw old buildings, and even older rocks.

PARTICIPANT SCHEDULE

Designing Characters: Insights from Top Costume Illustrators

Ballroom F | Imogene Chayes | Claire Hummel | Greg Hopwood | Renée di Cherri | Neysa Bove

Join renowned costume illustrators Imogene Chayes, Claire Hummel, Neysa Bove, and Greg Hopwood as they discuss the intricate art of costume design for film, TV, games and animation. This panel will explore their creative processes, and how they bring characters to life through their costumes. Learn about the challenges and rewards of working in the industry, and gain valuable tips for creating visually stunning and character-driven costume illustrations. Whether you’re a designer, artist, or fan, this session provides a fascinating look into the world of costume illustration. Panel will be moderated by Renée di Cherri.

It’s a Sign: Fictional Graphic Design in Video Games

Room 204 | Claire Hummel | Hailey Del Rio

As art directors and concept artists, we unexpectedly find ourselves having to step into the role of in-universe graphic designer to populate fictional worlds with plausible graphic elements, and painstakingly hand-drawn props. Join Claire Hummel (Riven, Half-Life: Alyx) and Hailey Del Rio (Uncharted 4, The Last of Us: Parts I & II) as they discuss their processes designing the “fake” art within concept art.

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