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Alan Wyatt (Tradigital) (He/Him)

Modeler/Sculptor Other

Table/Booth: 608

Alan Wyatt (Tradigital) is a technical 3D artist focused on blending traditional art principles with digital innovation. With an MFA in Studio Art and a deep interest in procedural systems, he develops tools that make digital workflows feel more expressive, intuitive, and human. Their work explores how painterly aesthetics can thrive in 3D environments without becoming rigid or mechanical. Alan creates tools that help artists achieve stylized looks inspired by illustration and painting. From stroke-based filters to color grading systems and procedural shaders, his goal is to support artistic freedom and spontaneity while maintaining clarity and control in the creative process.

PARTICIPANT SCHEDULE

Creative Proceduralism: The Automation Studios Actually Need

Alan Wyatt (Tradigital) | Ryan Lang

As artists, we are increasingly asked to do more in less time. How do we meet this challenge without resorting to using methods that replace artists or the intent behind our work? Creative Proceduralism! Tools and workflows you build for yourself, shaped around the way you already work, where every creative decision is still yours to make.

Join Disney visual development artist Ryan Lang and pipeline engineer Alan Wyatt as they look at what that means in practice, from the problem solving behind it, to examples pulled from real productions, and why building your own tools tends to make the work both faster and more satisfying! You don’t need a technical background, this talk is about staying in love with the craft by broadening your approach to find workflow solutions.

Skill Level: General Audience

Beginner’s Map to Learning Blender

Prashan Subasinghe | Alan Wyatt (Tradigital) | Cody Gindy | Cave Darr | iris muddy

Where would an experienced blender artist begin with learning blender if their memory was erased and they had to start from zero today?
An array of seasoned blender artists and instructors with different specialties, working in games and animation, share about what they think are essential steps along the way, to either retrace their paths, or start in an entirely fresh way!
This discussion is bound to reassure & inform new blender users who find the first steps intimidating, difficult and lonely to go through.
We’ve all been there and want to help out!

Skill Level: Beginner
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