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Andres Martinez

Concept Artist Director Other

Table/Booth: 406

I´m a Senior Concept Artist and Visual Development Artist with over 8 years of experience in the entertainment industry. I have done work for feature films, AAA video games, tabletop games, animation, and live music stage design. Experienced in translating early concepts into strong visual direction through close collaboration with directors, production designers, and multidisciplinary teams throughout the production pipeline. I´ve collaborated with companies and clients, including Marvel Entertainment, Sony Pictures, Paramount Pictures, Lionsgate, Ubisoft, 9B Collective, Romero Games, Amazon, Mold3D Studio, Concept Art Association, Visionrey, and projects of Taylor Swift and Mariah Carey. Selected projects include Taylor swift "The Eras Tour", I Can See You, The Fate of Ophelia, Madame Web, The Menu, Dora and the Search for Sol Dorado, I’m a Virgo, The Unbearable Weight of Massive Talent, Guardians of the Galaxy (merchandising illustration), Tom Clancy's Rainbow Six Siege, ARK: Survival Evolved, and stage design for The Adventures of Mimi and the 2024 Christmas special with Mariah Carey. Driven by strong visual storytelling, design, and worldbuilding.

PARTICIPANT SCHEDULE

The Power of Versatility

Room 208 | Andres Martinez

Learn how solid artistic fundamentals can be applied to keep you relevant in AAA games, film, animation, music, entertainment design, and personal projects. This talk focuses on examining various creative industries and how to use the same fundamentals of art and design, but with different goals depending on the project and the problem to be solved. You’ll maintain your own artistic voice while developing the skills to become a well rounded and versatile artist.

Skill Level: General Audience

From Reference to Cinematic Design

Room 106 | Andres Martinez

In this demo, we will explore how to take real world references and analyze their visual elements (lighting, mood, materials, and composition), and use them to create cinematic keyframes and designs. We will also look at storytelling, how to build believable worlds in these early and creative explorations, and how to use effective 2D and 3D techniques to create high quality visual pieces.

Skill Level: General Audience
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