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Claire Hummel

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Claire Hummel is an LA-based art director and concept artist who has been active in the games industry for over a decade. She most recently shipped Half-Life: Alyx at Valve, and just joined Cyan as their new Lead Visual Designer to help figure out the future of the Myst franchise. Before that she worked as the production designer on the Emmy Award winning Westworld VR at HBO, as well as contributing concept art to a number of titles including Fable Legends, Sunset Overdrive, and Bioshock Infinite among way too many others. She spends her so-called "free time" designing posters for Fifty-Nine Parks and Mondo, as well as road tripping out into the desert to draw old buildings, and even older rocks.

PARTICIPANT SCHEDULE

Symbolism in Character Design: From Visuals to Narrative

Rob Salkowitz | Inkwell | Clinton Jones aka Pwnisher | XPPen | Claire Hummel

Explore the art world with XPPen, the industry-leading digital art innovation brand dedicated to empowering creators and artists. We invite panelists to shed light on the relationship between storytelling and character design in illustration, games, and 3D. Moderated by Rob Salkowitz (Forbes senior contributor and freelance journalist), this panel brings together visionary artists: Clinton Jones (@pwnisher), 3D artist and founder of 3D Community Challenges; Dustin Panzino (@Inkwell), freelance illustrator who has collaborated with Disney and Blizzard; and Claire Hummel (@shoomlah), concept artist with extensive game industry experience. Whether beginner or professional, this panel provides practical techniques, industry insights, and fresh perspectives on creating characters that resonate.

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