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Constantine Sekeris (He/Him)

Concept Artist
After graduating Art Center College of Design I started my career in Practical FX shops learning from the best in the business about the process of bringing a creature or specialty costume to life from sketch to actual build. Working at shops from Steve Johnson's Edefx, Rick Bakers Cinnovation Studios, Stan Winstons Studio, Spectral Motion, Iron Head studios, Fractured, etc. I then went on to freelance as a Lead Concept artist,Creature designer for studios like Marvel Studios, Lightstorm, Warner Brothers, Universal, Sony, Paramount, Netflix, HBO etc. I'm very grateful and lucky to do what I love and learn from the best artists in my Field....Humbly thanks

PARTICIPANT SCHEDULE

Ethics and Etiquette When Navigating Your Career

Imogene Chayes | Greg Hopwood | Constantine Sekeris | Jason Castagna | Raphael Phillips | Maggie S. Chan

Your portfolio might get your foot in the door, but it’s your social savvy that’ll keep that door open through long lasting connections. In this panel, we’ll dive into how to approach established artists with respect, maintain professionalism on the job, and build a supportive network that keeps you connected and growing in the industry for the long run.

ADG Presents: What Makes a Design Iconic?

Constantine Sekeris | Ed Natividad | Victor Martinez | Jerad S Marantz | Phil Saunders | Art Directors Guild

ADG Concept Designers have the unique responsibility to create or interpret iconic designs for film and television. Whether they’re developing a new character, creature, vehicle or set, or translating it from another media, the one question they must answer is “What makes a design iconic?”
Join moderator Phil Saunders (Iron Man, the Avengers movies, Tron Legacy/Ares) and ADG concept artists Jerad Marantz (Avengers: Infinity War/Endgame, Justice league, Predator Badlands,) Victor Martinez (Avatar, Blade Runner 2049, Superman,) Ed Natividad (Star Wars: Ep. 1&2, Batman v Superman, Dune 1, 2, & 3,) and Constantine Sekeris (Superman, Avatar: the Way of Water, House of Dragons,) as they answer this question through case studies of the most iconic designs they have brought to the silver screen.

Creature Designers of Film and TV

Luca Nemolato | Jerad S Marantz | Crash McCreery | Constantine Sekeris | Zachary Berger

Join an elite panel of some of the most prolific creature designers in film and TV. These renowned artists discuss their creative processes, challenges, and experiences in designing iconic creatures for blockbuster films and popular TV series. Explore how they bring imaginative, lifelike creatures to the screen through concept art, sculpture, and digital modeling, while meeting the practical demands of production.

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