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Gabe Cervantes (He/Him)

Environment Artist
Gabriel Cervantes is currently a Lead Environment Artist at Naughty Dog working on their newest IP, Intergalactic: The Heretic Prophet. With over 10 years in the games industry, he has credits as an Environment Artist in AAA games including, The Last of Us : Part One, Lone Echo 2, Nvidia's Marbles RTX demo, and several Call of Duty titles. Alongside working in games, He is also an instructor at Gnomon, teaching "Props and Weapons for Games," as well as a Mentor at Think Tank School helping with student's environment finals. Prior to joining the Games Industry, Gabriel was apart of the Post-VFX Movie industry for about 5 years as a senior stereoscopic artist, working on memorable titles such as Marvel's Avengers 3D, Titanic 3D, and the Shrek Trilogy in 3D.

PARTICIPANT SCHEDULE

The Art of Teaching Game Art

Room 208 | Javier Perez | Gabe Cervantes | Martin Pietras | Hugh Chew | Jon Arellano

Game art education is evolving alongside the industry, but how do we best prepare students for success? This panel brings together experienced educators who are actively shaping the next generation of game artists. We’ll discuss what studios look for in new hires, the importance of foundational skills versus software proficiency, and how to bridge the gap between academia and industry expectations.

Whether you’re a student, educator, or working professional, this discussion will provide valuable insights into effective teaching methods, the challenges of modern game art education, and how we can better equip students for the competitive job market.

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