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Giovanni Nakpil (He/Him)

Character Artist Modeler/Sculptor Other
Giovanni Nakpil is the Head of Visual Development, Worldwide Substance3D Evangelism at Adobe. He is deeply influenced by the magic of sci-fi and horror films. His multidisciplinary interests have led him to explore a variety of roles across the United States. Such roles include Digital Model Supervisor at Industrial Light and Magic (ILM), 3D Artist at Valve, and Art Director at Facebook. During his time in tech, Gio took on the challenges of pioneering emerging consumer products for the world of virtual reality.

PARTICIPANT SCHEDULE

“Not Dinner” from Concept to 3D: No Forks Necessary by Adobe

Room 209-210 | Nikie Monteleone | Charles Ellison | Giovanni Nakpil | Adobe

Join the Adobe Substance 3D “Art & Development” team for a daring escape! They will walk you through the importance of story and composition with their massive collaboration titled “Not Dinner” Featured artists include 3D Artist, Charles Ellison, and Concept Artist, Rain Bright with Louise Melin, Nikie Monteleone, Giovanni Nakpil and Laura Litolina from the Substance 3D Art & Dev team. This talk will showcase how they utilized both internal tools like Substance 3D Modeler, Painter and Designer along with external tools like Autodesk’s Maya with Arnold and Maxon’s ZBrush. Don’t miss this chance to check out industry leading Substance workflows and hear from esteemed industry Artists!

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