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Imogene Chayes

Concept Artist

PARTICIPANT SCHEDULE

Wicked: An Artists Tale

Room 107 | Imogene Chayes | Jason Castagna | Gina DeDomenico | Gerard Dunleavy | Phillip Boutté Jr. | Caroline Lindop | Sophia Johnson

One of two panels celebrating the success of WICKED part one featuring work from concept artist teams from both the U.S & the U.K. This panel explores those very early creative endeavours and images from U.S. Artists brought together by 9B Collective and two U.K. concept artists who were employed in pre and production, highlighting their roles with both the Costume & Art Department respectively. Gain insight into the iconic design aesthetic that won Oscars for both production and costume design.

Ethics and Etiquette When Navigating Your Career

Ballroom G | Imogene Chayes | Greg Hopwood | Constantine Sekeris | Jason Castagna | Raphael Phillips | Maggie S. Chan

Your portfolio might get your foot in the door, but it’s your social savvy that’ll keep that door open through long lasting connections. In this panel, we’ll dive into how to approach established artists with respect, maintain professionalism on the job, and build a supportive network that keeps you connected and growing in the industry for the long run.

From Games to TV: Designing Costumes for The Last of Us P2

Room 207 | Ann Foley | Ashley Swidowski | Imogene Chayes | Spencer Williams

Please join Costume Designer Ann Foley, Character Art Director Ashley Swidowski, Costume Concept Artist Imogene Chayes, and moderator Spencer Williams as they discuss the process of designing the costumes for the groundbreaking video game and television series, The Last of Us Part II. They will dive deep into the post apocalyptic world they helped develop through character and costume, while speaking on the differences and similarities between designing for games versus live action.

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