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iris muddy

Concept Artist Other
Hi! I'm an Art Director/Instructor/etc passionate about life, community, adventure, nature & visual storytelling. In Visual Development, Concept Art, & Colour Scripting, I enjoy designing bold + appealing shapes/colour/light. I teach Blender and enjoy helping people have fun, express themselves and get the best out of their artistic endeavours. If you'd like, you can find out some more about me by visiting my website, checking out my youtube & other socials~ Here's hoping you're having a great day :) Take good care and cheers ~ 🌱🙏😌

PARTICIPANT SCHEDULE

Lighting the Story: Color Design Across Games & Animation

Ballroom G | Tiffanie Mang | Kristina Vardazaryan | iris muddy | Lynn Chen | Ed Vargas | Kat Tsai

Color and lighting are essential storytelling tools that shape mood, guide the audience, and define the visual identity of a project. In this panel, six artists working across games, television, and feature animation share how they design intentional color and lighting arcs that support the narrative, and how that process shifts by medium. We’ll cover the real differences between casual games, more mature games, and TV/feature work, exploring how choices in hue, saturation, and value contrast shape the emotional impact the viewer experiences.

Skill Level: General Audience

Beginner’s Map to Learning Blender

Ballroom G | Prashan Subasinghe | Alan Wyatt (Tradigital) | Cody Gindy | Cave Darr | iris muddy

Where would an experienced blender artist begin with learning blender if their memory was erased and they had to start from zero today?
An array of seasoned blender artists and instructors with different specialties, working in games and animation, share about what they think are essential steps along the way, to either retrace their paths, or start in an entirely fresh way!
This discussion is bound to reassure & inform new blender users who find the first steps intimidating, difficult and lonely to go through.
We’ve all been there and want to help out!

Skill Level: Beginner

Your Voice Is What Gets You Hired

Room 107 | Lanny Markasky | David Tilton | iris muddy | Hardy Fowler | Ash Ngaoka | Robbie Trevino

When you develop your voice and stay true to what excites you, you do not just become more fulfilled as an artist, you become more hirable.
In this panel, professional artists share how developing a personal artistic direction helped them stand out, avoid burnout, expand into new opportunities, and build lasting careers. Learn how what makes you different can become your greatest advantage.

Skill Level: General Audience

Stylized 3D Blender Speed Sketch

Room 106 | iris muddy

How much can we get done in Blender in just an hour? I want to show that Blender is an amazing tool for expressive, impressionistic sketching. You can quickly create something interesting when thinking like a painter & combining the power of implying shapes with 3D tools, lighting, compositing, etc. Furthermore, when familiar with this approach, building up your idea is simply about spending time crafting more personality and specificity into each element established in the beginning stages. My aim is to show how easy, fun and explorative 3D can be, and how far it can help take your ideas and overall creativity. Hopefully it resonates with you as much as it does for me! For those interested in learning more, I teach about these ideas on Schoolism.com 🙂

Skill Level: General Audience
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