Joseph Burgos (He/Him)
Modeler/Sculptor
Other
I'm a mid-level 3D Artist at Riot Games, where I've spent the past few years creating weapon content for VALORANT. My work combines artistic execution with technical problem solving, spanning modeling, texturing, Unreal Engine implementation, shader development, Blueprint workflows, and pipeline improvements.
While my professional background has been focused on stylized weapons, I'm passionate about expanding into broader areas of game art. I'm looking forward to meeting fellow artists, exchanging ideas, and helping others grow while continuing to challenge myself as an artist.