Skip to Content Skip to Navigation

Lynn Chen (She/Her)

Concept Artist
Lynn Chen is a Los Angeles–based visual development artist with over a decade of experience in the mobile games industry. Her work focuses on color and mood, as well as stylized character design, creating compelling visual narratives for leading studios and global entertainment brands. She is currently an Art Lead at Moon Active. Her clients include Warner Bros. Animation, Illumination, DreamWorks TV, Wacom, Nickelodeon Jr., FunPlus Games, IELLO Games, and more.

PARTICIPANT SCHEDULE

Lighting the Story: Color Design Across Games & Animation

Ballroom G | Tiffanie Mang | Kristina Vardazaryan | iris muddy | Lynn Chen | Ed Vargas | Kat Tsai

Color and lighting are essential storytelling tools that shape mood, guide the audience, and define the visual identity of a project. In this panel, six artists working across games, television, and feature animation share how they design intentional color and lighting arcs that support the narrative, and how that process shifts by medium. We’ll cover the real differences between casual games, more mature games, and TV/feature work, exploring how choices in hue, saturation, and value contrast shape the emotional impact the viewer experiences.

Skill Level: General Audience

Paint Volumetric Lighting in Three Steps

Room 106 | Lynn Chen

In today’s fast-paced creative industry, efficiency is more important than ever. In this demo, Lynn shares her approach to painting volumetric lighting in three clear steps. She’ll explore essential lighting fundamentals, break down different types of light sources, and demonstrate practical approaches to painting light with confident, expressive brushstrokes—helping you work more efficiently while developing a flexible workflow that you can adapt to your own paintings.

Skill Level: Beginner
Back to Top