Skip to Content Skip to Navigation

Nikolas Gekko (He/Him)

Concept Artist Environment Artist Director Storyboard Artist

Table/Booth: 804

Nikolas Gekko is an Art Director and Senior Concept Artist with over 15 years of experience in AAA games and feature films. His work spans worldbuilding, character design, environment design, and cinematic visual development for some of the entertainment industry's most recognized franchises. He has contributed to titles including Battlefield 2042, Halo Infinite, Call of Duty, Destiny 2, DOOM, Fallout 76, Far Cry Primal, Transformers: Rise of the Beasts, Justice League, Shazam! Fury of the Gods, and The Gray Man, Huxley. Nikolas has collaborated with leading studios such as EA DICE, Activision, 343 Industries, Ubisoft, Crystal Dynamics, Gunzilla Games, Naughty Dog and major film productions, helping shape visual identities from early concept development through production. Email: nikolasgekko@gmail.com

PARTICIPANT SCHEDULE

HUXLEY: Creating an Original Sci-Fi Universe

Room 207 | Ben Mauro | Nikolas Gekko

Join Ben Mauro (Call of Duty, Halo Infinite) for an in-depth look at the creation and evolution of HUXLEY, his original sci-fi universe more than a decade in the making. Ben will trace the project’s journey from early worldbuilding and character development through the release of the first graphic novel, before diving into the newest prequel chapter, The Oracle.

The presentation will explore how The Oracle expands the lore, themes, and scope of the HUXLEY universe, with a behind-the-scenes look at concept development, illustration workflows, and visual storytelling across media.

Skill Level: General Audience
Back to Top