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Nikolas Gekko (He/Him)

Concept Artist Environment Artist Director Storyboard Artist
Nikolas Gekko is an Art Director and Senior Concept Artist with over 15 years of experience in AAA games and feature films. His work spans worldbuilding, character design, environment design, and cinematic visual development for some of the entertainment industry's most recognized franchises. He has contributed to titles including Battlefield 2042, Halo Infinite, Call of Duty, Destiny 2, DOOM, Fallout 76, Far Cry Primal, Transformers: Rise of the Beasts, Justice League, Shazam! Fury of the Gods, and The Gray Man, Huxley. Nikolas has collaborated with leading studios such as EA DICE, Activision, 343 Industries, Ubisoft, Crystal Dynamics, Gunzilla Games, Naughty Dog and major film productions, helping shape visual identities from early concept development through production. Email: nikolasgekko@gmail.com
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