Skip to Content Skip to Navigation

Sebastien Dussault (He/Him)

Director
Sebastien Dussault is a Cinematic Director at Agora Studio, most recently recognized by the Annie and D.I.C.E. Awards for 'South of Midnight'. His experience includes supervising cinematics on 'Immortals of Aveum' and leading animation on 'D&D: Dark Alliance'. He also spent several years at Ubisoft working on 'For Honor' and the 'Assassin’s Creed' franchises. A former iAnimate instructor, Sebastien has also spoken at GDC, Unreal Festival and other industry conferences.

PARTICIPANT SCHEDULE

Annie Award Legends: Crafting Excellence Then and Now

Room 209-210 | ASIFA-Hollywood | Aubry Mintz | Erik Wiese | Mary Blee | Sebastien Dussault

What does it take to create award-winning animation—and where can that career lead?

This panel features past Annie Award winners in craft categories such as character animation and storyboarding, exploring the work that earned them recognition and the career paths they’ve taken since. From breakthrough moments to industry shifts, you’ll gain insight into how top artists continue to grow and adapt.

Designed for LightBox Expo artists and aspiring professionals, this session highlights the creative decisions, storytelling skills, and dedication behind award-winning work, while offering practical advice you can apply to your own creative journey.

Skill Level: General Audience

Leveling Up a Career in Gaming Animation

Ballroom G | ASIFA-Hollywood | Andy Latham | Sebastien Dussault | Erica Pinto

Building a lasting career in game animation takes more than talent or a nice reel. Join leaders from Agora Studio and Steamroller Studios as they share what they learned collaborating on the Annie Award–winning South of Midnight.

From the technical skills studios look for to the soft skills that matter just as much, this panel explores how adaptability, teamwork, and a learning mindset help you thrive in a competitive and ever‑evolving industry.

Whether you’re blocking out your first hit reaction or directing epic cinematics, you’ll leave with practical insights to help you level up your game animation career.

Skill Level: General Audience
Back to Top