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Victor Paredes (He/Him)

Animator Other
Víctor Paredes is a Chilean animator, rigger and co-owner of Moho. He has worked as Moho Animator in “Wolfwalkers” and as Moho Animation Supervisor in “My Father’s Dragon”, "Star Wars Visions - Screecher's Reach" and others. In Chile, he has also been a screenplay writer and animator volunteer in many political projects and NGOs.

PARTICIPANT SCHEDULE

New Ways to Think 2D Animation with Moho

Room 106 | Victor Paredes | Moho Animation Software

Víctor Paredes, animator and co-owner of Moho Animation Software, will explain how to create 2D animation in new non-traditional ways, while keeping total control over the final result.

With examples from Wolfwalkers, Star Wars Visions – Screecher’s Reach, My Father’s Dragon and Scavengers Reign, Víctor will showcase rigs and vector drawings that can live together with traditional animation. We will see how Moho’s rigging tools, particles, physics, flexible brushes and smart boiling not only simplify the process, but can also provide new ways to give life to the artwork.

Skill Level: Beginner

Vector Animation: In Search of Imperfection

Room 208 | Victor Paredes

Vector graphics offer a lot of flexibility for 2D animation, but they are constantly limited to producing only clean, perfectly scalable lines, restricting artists to using them only in a limited range of styles. If an artist seeks the imperfect look of natural media, working with bitmaps seems to be the only option.

But what if we could obtain all the flexibility of vectors, along with the imperfect, natural look that bitmaps provide? In this talk, Víctor Paredes, animator and co-owner of Moho, will show how new tools can deliver all the advantages of vector animation while achieving the imperfect, infinitely diverse look of bitmaps and natural media.

Skill Level: Beginner

Moho and Blender Playing Together: 2D Rigging for 3D Scenes

Room 106 | Victor Paredes

Creating and animating 2D and 3D characters are two very different worlds. While 3D offers a huge advantage in terms of possibilities, 2D animation has become fast, fun, and incredibly powerful.

Could these advantages work together? In this talk, Víctor Paredes, animator and co-owner of Moho, will show you how to quickly create 2D rigs in Moho and export them to Blender, preserving all their animation, bones, and smart actions. Moho’s ease of use for getting results quickly, combined with Blender’s incredible power, creates an ideal hybrid workflow.

Skill Level: Beginner

The Artist’s Roadmap To Multiple Streams of Income

Room 101-102 | Fahim Niaz | Mike Clifton | Victor Paredes | Jaki King

One of the biggest struggles facing artists and animators today is having a solid plan to succeed at art/animation in the internet age and even more so in the age of artificial intelligence (AI). The Artist’s Roadmap to Multiple Streams of Income focuses on a modern approach for the technology-driven world. The core ideas of this talk will focus on mindset and tools an artist/animator needs, to marketing your art on social media, licensing your work, and getting jobs in the industry. You will learn how to set up an art/animation career with multiple sources of income coming in, how to set goals, and develop a personalized plan for artistic success.

Skill Level: General Audience
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