Game Modeling in Cinema 4D for ‘Bao Boys’
Bao Boys is an indie third person game in the making. I will be modeling assets/props in the game and each asset for the game’s environment. Each asset I’ll be making will be in Cinema 4d such as the chairs, smaller assets/props and placement of the game’s environment. He’s a work in progress game that I hope to publish by 2022 or the end of 2021. If you’d like to follow the game’s progression in the coming years, here are my social tags: @Bao_Boys_studio.