3D Character Pipeline of M4Y4

Follow along with the creation of M4Y4, the new onboarding character for Autodesk Maya. Steve Talkowski will be showing the full process from sketch ideation, to modeling in Maya, UV unwrap, textures in Substance Painter, and back to Maya for Arnold materials, lighting and render. Bonus will be exporting FBX for import to Unreal Engine (time permitting).